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KPOP DEMON HUNTERS - Film to Game Personal Project - UI / UX

With over 4 years experience in Concept Art, I felt a strong desire to diversify my skillset and become more generalist. 2D Art and UI/UX is something I've always been really interested in, especially after working with such a talented UI team at nDreams. Having worked in collaboration and in parallel with the UI discipline, I wanted to work on a personal project where I can practise what I've learnt. This was a 5 week project done during a consultancy process where I was ultimately made redundant. Even during uncertain and difficult times, it was important for me to take the opportunity to level up and try new things.

Thank you to Jason Cunningham for his guidance and mentorship during this project.

This is a personal project made for self learning. I purposely chose to reinterpret a pre-existing IP and film into a game concept. I hope to demonstrate my skills in Game Design as well as UI/UX. Prototyping was done in Figma.

I am not responsible for art assets such as character models, in-game weapon renders or still film renders. Those belong to Netflix and Fortnite and were made by their respective teams and artists.

Please visit my website to see a animated prototype video of the UI/UX flow. https://www.jingliangart.com/uipersonalproject

Please visit my website to see a animated prototype video of the UI/UX flow. https://www.jingliangart.com/uipersonalproject